![]() Thoughts?įull disclosure: I'm a total n00b at watercooling and gauge displays/Rainmeter. I cannot get the GPU gauge to list the temp on my GPU, it automatically shows the temp associated to my CPU, no matter what sensor I choose. TheScourge wrote: ↑ January 15th, 2023, 3:46 am Fixed a bug that would make the list stay wherever it was before the gauge was last refreshed instead of where the gauge is.Added new variant to the variant selector.Now the lists unload when the gauge unload.Fixed a typo that prevented the correct font to load.Fixed some alignment issues on the lists and config skins.Increased the maximum number of digits on the config skins from 3 to 4.Deleted 4 old variants and added the new one to the variant selector.Added 2 new versions of RGB Code by HiTBiT-PA modified by me.Now the colors change with the measured value.Now it is possible to hide the gauge's background and foreground.Added customization panel to RGBColor skin.Now the Refresh Rate can be changed by the user through the Settings panel. ![]() Added custom context actions to the gauges.Now the list can be contracted and expanded.Added new HSLiders customization panel.Complete file structure and code rework.3.5.1 Fixed a typo on the state measure.Much more code optimization to increase performance.Now the sensors' measures enable and disable when needed.Changed "Refresh Rate" to "Update Rate".Now the list's font changes with the design.Now the list and the gauge are merged into one.The user folder won't be affected by updates. This folder can be used to add custom include files or other stuff. Inside folder there is a new "User" folder. Now all Gauges, HSLiders and Settings skins share the same files, this way I can update those files without affecting user created gauges and their variable files, it also helped reducing the package size to 2MB with the white gauges included. Future updates won't delete user created gauges anymore. HSLiders now uses a instead of measures as well. Black gauges were also redesigned and while changes are subtle, they're noticeable. Obviously I had to create a set of white gauges as well. After spending a lot of time hand picking colors in an intent of creating a light theme that didn't look bad compared to the dark mode, I ended up creating and implementing a, a color manipulation lua library to easily generate colors, which allowed me to improve the existing dark mode and create a light counterpart. While I personally don't like light themes, I understand that some people actually like white stuff and happy lighted colors.
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